Not a while ago, I got a private message from Clutch about one of my map is causing the server to receive unknown commands. Because of this, tfdb_amazon_alpha will no longer be on the intox's map list anymore. The final version will be postpone due to intense debugging to make sure the system behind it doesn't break.
As for tfdb_orbital_rc1, I have numerous of complaint about two things, one was the rocket keeps destroying because the pillar is in the rocket projectile path, and secondly; people were dying from airblasting into the death boundary of the map. This quickly became an issue. The next version of this map, which I'm compiling at the moment, will fix those two problems; The pillar is no longer solid to rocket, and the boundary of the map no longer hurts you. The boundary will push you back into the game area. If you were airblast or jump off the platform, you will be floating in space with less movement, until you hit the exterior boundary that catapults you back into the platform. I also add a teleport field underneath the pillar, in case if someone get stuck in the animation between the pillar and the space shuttle.
tfdb_satellite : https://www.dropbox.com/s/57flgqjlt1gu31h/tfdb_Satellite_v1.zip
Also, due to some secret agreement and argument, tfdb_orbital will now be named as tfdb_satellite.
As for the vent, I haven't receive any argument nor complaints about it what so ever.
If you have any question regarding about my map, feel free to ask me or discuss in here.
Edit; I am happy to finally announce the newest version of tfdb_amazon_b1;
In a deep forest, full of crying tears from the sky, awaits you for your arrival. May the best win.
Map files; tfdb_amazon_b1
As for tfdb_orbital_rc1, I have numerous of complaint about two things, one was the rocket keeps destroying because the pillar is in the rocket projectile path, and secondly; people were dying from airblasting into the death boundary of the map. This quickly became an issue. The next version of this map, which I'm compiling at the moment, will fix those two problems; The pillar is no longer solid to rocket, and the boundary of the map no longer hurts you. The boundary will push you back into the game area. If you were airblast or jump off the platform, you will be floating in space with less movement, until you hit the exterior boundary that catapults you back into the platform. I also add a teleport field underneath the pillar, in case if someone get stuck in the animation between the pillar and the space shuttle.
tfdb_satellite : https://www.dropbox.com/s/57flgqjlt1gu31h/tfdb_Satellite_v1.zip
Also, due to some secret agreement and argument, tfdb_orbital will now be named as tfdb_satellite.
As for the vent, I haven't receive any argument nor complaints about it what so ever.
If you have any question regarding about my map, feel free to ask me or discuss in here.
Edit; I am happy to finally announce the newest version of tfdb_amazon_b1;
In a deep forest, full of crying tears from the sky, awaits you for your arrival. May the best win.
Being the last person alive has it's own perks! Do your best to be one of them!
Map files; tfdb_amazon_b1