New deathrun map. Made by skibur. The map was tested on Asylum server and it seems everything functional. There will be an update soon, but not for awhile.
This map has 10 traps, each has it's own way of killing the survivors. There is a special combination codes that you will have to memorize in order to win the game. If you fail to enter the code correctly three time, the hale is released and you lose the game.
Good luck Gentlemen;
Direct Link; https://www.dropbox.com/s/ijt329uza68xivf/dr_area_51_a2.rar
Edit; Updated from dr_area_a1 to dr_area_a2
dr_area_a1;
Map released for public
dr_area_a2;
Added kill train (Gman)
Fixed some traps where players were able to survive the longest with two medics or heavy
tweaked some trap.
Added my signature in it
Added digits near the end to help the players know which place of the code they're in.
Added a new text message for hale to alert the hale the door is open.
Fixed some death barrier where player should have been instant killed
Added a timer to the secret room. Player(s) is/are forced to be teleported after fifteen second.
Reduced Lightnings to avoid some engine problems
Added cubemaps to avoid "Pink and black" reflection texture from models
Added new room for Kill train to spawn (Gman)
Note; This map is in the alpha stage. Bugs may appear. If you find some bugs on this map, please report them with description of it, screencap, and how it's done.
This map has 10 traps, each has it's own way of killing the survivors. There is a special combination codes that you will have to memorize in order to win the game. If you fail to enter the code correctly three time, the hale is released and you lose the game.
Good luck Gentlemen;
Direct Link; https://www.dropbox.com/s/ijt329uza68xivf/dr_area_51_a2.rar
Edit; Updated from dr_area_a1 to dr_area_a2
dr_area_a1;
Map released for public
dr_area_a2;
Added kill train (Gman)
Fixed some traps where players were able to survive the longest with two medics or heavy
tweaked some trap.
Added my signature in it
Added digits near the end to help the players know which place of the code they're in.
Added a new text message for hale to alert the hale the door is open.
Fixed some death barrier where player should have been instant killed
Added a timer to the secret room. Player(s) is/are forced to be teleported after fifteen second.
Reduced Lightnings to avoid some engine problems
Added cubemaps to avoid "Pink and black" reflection texture from models
Added new room for Kill train to spawn (Gman)
Note; This map is in the alpha stage. Bugs may appear. If you find some bugs on this map, please report them with description of it, screencap, and how it's done.