[tf2 Zombies] Beta Test Results

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Requiesta de Silencia

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To all those that helped, many thanks! This was fun even though it took me a while to fix everything. The mod is now fairly stable with no crashes.

First, for the unwashed masses who did not join, a brief explanation. In this mod the red team are survivors, all engineers with no sentries, and the blue team are zombies, all medics with no primary or secondary. All doors and obstacles are removed as well as objectives, it's a pure hide and camp festival! Zombies are able to jump 25% higher than normal and engineers deal 15% more damage.

What's been added in the 4/17 beta test:
  1. Set respawn time to 5 seconds
  2. Friendly fire enabled on round end
  3. Resupply cabinets added to the entity removal list
  4. Zombie queue implemented to prevent multiple instances of the same players as zombies
  5. Zombies killed by survivors will reduce the clock by 2 seconds
  6. Survivors killed by zombies will add 10 seconds to the clock

What suggestions are up at the moment:
  1. Reskin medics as skeletons
  2. Make the round start more noticeable
  3. Inform the engineers which ones are doomed to zombie-dom at round start
  4. Random events which either empower or weaken the zombies depending on time left and number
  5. Last survivor bonuses such as speed boost, overheal, and temporary ubercharge
  6. Advanced map choosing to prevent larger maps from being picked with smaller player counts
  7. Dispensers take less damage with more upgrades
If you have another suggestion or want to support one of these, please post below :D
 
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What about Dispenser if level-1 less damage (+1), level-2 less less damage (+2), level-3 less less less damage (+3) my thought
 
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