Map suggestions for Zombie Mod may be posted in this thread.zm_anubis_catharsis_fix
Zombies can see humans through walls and objects.
Some attacks require two hits to infect a human.
Access in-game help and settings by typing !zm.
Getting fully healed is the only way to remove zombie marks.
Killing zombies will regenerate some of your health and ammo.
Using a shield as a Demoman grants strength from several zombie attacks.
Charging as a Demoman increases damage taken by 75%.
The razorback blocks one hit from zombies.
Humans will always critically hit while ubercharged.
Players may only play as engineer once per session.
Leaving the server as a zombie increases your queue points.
The Ullapool Caber does not deal splash damage to humans.
Zombies can jump higher and run faster than humans.
Zombies can use the Sandman to hit humans from a distance.
The last man standing will take consecutive damage after not killing a zombie within 10 seconds.
The last man standing can not cloak.
Some taunts are disabled for zombies.
The round time is determined by each teams win rates.
Burning zombies are weaker against pyros.
Sentries are capped to level 1 until there are 8 or more players in-game.
Every infection adds 15 seconds to the round timer