- Zombies can see humans through walls and objects.
- Some attacks require two hits to infect a human.
- Access in-game help and settings by typing !zm.
- Getting fully healed is the only way to remove zombie marks.
- Killing zombies will regenerate some of your health and ammo.
- Using a shield as a Demoman grants strength from several zombie attacks.
- Charging as a Demoman increases damage taken by 75%.
- The razorback blocks one hit from zombies.
- Humans will always critically hit while ubercharged.
- Players may only play as engineer once per session.
- Leaving the server as a zombie increases your queue points.
- The Ullapool Caber does not deal splash damage to humans.
- Zombies can jump higher and run faster than humans.
- Zombies can use the Sandman to hit humans from a distance.
- The last man standing will take consecutive damage after not killing a zombie within 10 seconds.
- The last man standing can not cloak.
- Some taunts are disabled for zombies.
- The round time is determined by each teams win rates.
- Burning zombies are weaker against pyros.
- Sentries are capped to level 1 until there are 8 or more players in-game.
- Every infection adds 15 seconds to the round timer
Map suggestions for Zombie Mod may be posted in this thread.zm_anubis_catharsis_fix