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Server Rules:
1. Listen to members & admins
2. Do not spam chat or on mic
3. Do not hack, script, exploit, or glitch, or stall. This includes maps and the server itself
4. Do not advertise or recruit
5. Do not wear the intox tag, or impersonate members or admins
6. Do not harass players over text or voice chat
Server Features:
Roll the Dice (!rtd)
Goomba Stomp
Fast Respawn
Maplist (updated 10/07):
Last edited: Oct 7, 2023
Messages
2,383
Reaction score
7
I've created a fix to all the lacking we've noticed over the years on mariokart.
It is based off of 'ig9' originally. The current version is igx_a7.
Music and soundscapes reenabled (Note: both disco and w2 start with their music off)
Reenabled beach ball game, and bomb factories to their original states
Used fixed beach ball model that doesn't dissapear constantly
Reenabled W2 Microphone
Fixed world 2 nobuilds so buildings can be put up to the top of the stairs again
Fixed model of and allow red to heal from ham steak dispenser in world 2
Changed POW blocks to use IG10 style trigger_apply_impulse for push force
Added IG10's rocket cannon in w2
Upgraded corner dispensers in world 1 to lvl 2
Fixed cones from being deleted by being not prop_physics
Reenabled cow moo noise to the right cow on the bleachers
Reenabled the b3's ?Block overlay when tile game is not active
Fixed gopher hole overlays on the road missing
Fixed bush textures, w2 dirt textures missing like on other versions of the map
Fixed water texture in w2 pools to be b3's textures and converted beach ball game structure to displacements to fix visleaf bug
Increased fade distance on towels in spawn
Make ammo packs use IG10's coin models and make them fit inside boxes without dropping out (Good lord that was hard. Error was mdl physics size)
Added loading pictures, motd text
Added a part to world 3
Last edited: Oct 7, 2023
A7 has been introduced.
Since a5:
'World 1' portal in warp zone now switches sides every 11 uses and starts blue on map load
Added clipping to center of skybox so it doesn't get nauseating in world 1 if someone goes to the middle
Fixed blu team's falldown teleport trigger on rainbow road section of world 3
No dispensers in World 3 due to camping
Fixed world 3 cubemaps because one spot was too bright
Fixed world 3 soundscapes to be silent in white area and ramp-zone entrance
Fixed nobuild in World 3
Made it more obvious that iG is breakable in world 3 by changing its rendermode to 1 (slow pulse)
Added lightbulb to trapezoid shape in World 3 pre-ramp entrance
Last edited: Oct 8, 2023