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Mario Kart & Pokemon Maps [Official Discussion]
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cLutch
Founder | cLuthulhu
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Please use this thread to discuss anything related to: Mario Kart & Pokemon Maps

Quote:MARIO_KART2_IG8

Quote:pkmn_goldenrodcity_b3
pkmn_saffroncity_b4
pl_victoryroad_b1

Offline
cLutch
Founder | cLuthulhu
Posts:
7,946

Joined:
Jul 2007
Mario Kart & Pokemon Maps Rules

1. Obey our administrators.
If you would like to dispute a decision, do so here, not in the server.

2. The use of HLDJ is permitted. Check below for HLDJ rules!

3. Do not hack, script, exploit, or glitch.
This includes maps and the server itself.

4. Do not advertise or recruit.

5. Do not wear the intox tag, any variation of the intox tag, or impersonate members.

6. Malicious action of any kind toward any player(s) will not be tolerated.
This includes but is not limited to: harassment, getting a rise, griefing, flaming, and trolling.
[beware: admin discretion]

7. You may only votemute/votekick/voteban people if they are breaking one of the above rules.

8. Last but not least, enjoy the server!

----------

HLDJ Rules

1. Do not overplay.
Playing over someone is rude and ruins the experience for everyone.
Wait until the current player name disappears before beginning.
Deliberate excessive talking over music will be treated as overplay.

2. Do not double play.
To allow everyone a fair chance, it's required that you wait two songs before playing again.
You may only play again if nobody else plays within 15 seconds.

3. Keep it short & do not loop.
The limit for songs and stories is 8 minutes, period.
The limit for loops is 1 minute. [beware: admin discretion]

4. Be modest.
If multiple people start playing at the same time, the person whose name is on the bottom has priority.

5. Quality is required.
If you don't enjoy listening to it, then we probably don't either.
Make sure your songs and clips are properly edited in Goldwave or Audacity before playing them.

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cLutch
Founder | cLuthulhu
Posts:
7,946

Joined:
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SoranoGuardias
Caboose
Posts:
1,438

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THE HORSE PUNCHING TOURNAMENT IS POSTPONED FOR THE DURATION OF THE UNUSUAL RAFFLE
Spoiler: Toggle


Please visit the Horse Punching Tournament Thread to comment or make suggestions for the tournament.

http://intoxgaming.com/forum/showthread.php?tid=27938

Updated combat and behavior guidelines. There are now rules for Heavy and Sniper. READ ALL.

It's simple. The tournament is a series of 1 vs. 1 matchups. Each entrant must put up 1 item to enter. Winner of the tournament gets all of the items and ONE FULL WEEK of donor perks. Combat takes place on the Mario Kart server, in the pool in world 1-2.

REGISTRATION GUIDELINES
[spoiler]
1. Entry fee is 1 item of any quality. All entry items must be tradeable and/or useable in crafting. One time use items are exempt from the crafting requirement. Registration will occur in-server.
2. During the entry fee submission, you will give the Collector the class and team on which you will participate. You will be bound by the class, but if your team changes, it is permissible. Notify the collector if your team changes.
3. If leading up to your match you are kicked or banned for ANY REASON you will be disqualified from the tournament and your entry fee will not be returned. If you do not reclaim your item prior to the tournament and you leave the server, it will not be returned.

BEHAVIOR GUIDELINES
Spoiler: Toggle
1. No sentries in 1-2 please.
2. As 1-2 is the staging area for the tournament, no killing is requested during preparation and competition. Keep it in 1-1.
3. If an admin or Intox member makes a tournament declaration, follow it.
4. Admins and Tournament Hosts have final say. (Admins mostly)
5. DO NOT interfere with the tournament.

COMBAT RULES
Spoiler: Toggle
1. Best 2/3 single elimination. Melee weapons only. Switching to Primary/Secondary weapons will result in a DQ.
2. No RTD. RTD effects will result in a DQ. Resolve them before entering combat.
3. Splash damage weapons may not be used (Caber). Secondary melee attacks may not be used. (Stun ball, bleed ball)
4. The use of the Cloak and Dagger is not permitted.
5. Medics may only heal participants that are not in a match. Combatants are not to be healed while in the pool.
6. Combatants may not leave the pool unless it is by knockback. They must immediately re-enter the pool. Doing otherwise will result in a disqualification. Detouring to pick up a healthkit while returning to the pool will forfeit that round to your opponent and the next round of the matchup will begin.
7. In the event that combatants are of the same team, one of these will take place:
----A: The match will be a goalie match - first to score wins the round
----B: Another player may switch to the opposing team if a slot is available.
----C: Tourney host must be notified of the choice.
8. Engineers may not construct buildings during combat or access a PDA. The only buildings allowed inside 1-2 during tournaments are dispensers and teleporters.

SCOUT RULES
Spoiler: Toggle
1. Equipping the Baby Face Blaster is not permitted due to the speed boost.
2. The use of the Sandman's Stun Ball and the Wrap Assassin's Bleed Ball are not permitted.
3. Milking you opponent is not permitted.

DEMOMAN RULES
Spoiler: Toggle
1. You may not use the shield charge.
2. Bootlegger and Ali Baba's Wee Booties are permitted.
3. Head-taking weapons must be cleared of heads before the tournament begins. Heads taken as a result of tournament combat may not be kept.

MEDIC RULES
Spoiler: Toggle
1. Medics may only heal tournament players who are not current combatants. They may NOT interfere with on-going matches.
2. As using an Ubercharge requires you to switch weapons, it will result in a disqualification.

SNIPER RULES
Spoiler: Toggle
1. The use of Jarate is not permitted.
2. Use of the Razorback is not permitted.

HEAVY RULES
Spoiler: Toggle
1. Edible items may not be used.
2. If a critical hit is done with the Holiday Punch, the combatant must take 3 FULL STEPS back AND THEN perform the Heavy's "POW HA HA" taunt or allow the laughing fit to subside.

Operation Standards
Spoiler: Toggle
1. Tournament registration will begin Saturday Nights @ 10 PM American Central Time. (2200 hours, -6.00 GMT)
2. Detailed documentation of each participant, his/her team, class, and entry item will be kept by the host and each collector who receives an entry trade.
3. Before the tournament begins, all Collectors will turn over each entry Item to the tournament Host.
4. All entry items will be rendered unto the victor of the tournament at its conclusion.
[/spoiler]

[Image: 2012-06-05-204_Computer_Expert_web.gif]

Offline
Shiro
Hammered
Posts:
669

Joined:
Jun 2012
The new pokemon server is cool, but the maps are a little small imo.

[Image: c10.gif]

Offline
A Kitty Cat
Hammered
Posts:
727

Joined:
Apr 2009
The Goldenrod map is fine IMHO but the saffron map is a serious pain. I know we have another map on the way but we do need more maps. If anyone finds any or makes their own please post them ASAP.

[Image: tumblr_m0nxwjWxij1qf1p10o2_500.gif]

Offline
Suave_Gentlemanne
Tipsy
Posts:
265

Joined:
Jun 2011
Goldenrod is the best, make the server 24/7 goldenrod thanks.

Offline
A Kitty Cat
Hammered
Posts:
727

Joined:
Apr 2009
Saffron really is a bad map, I agree to 24/7 goldenrod until we get Victory road up

[Image: tumblr_m0nxwjWxij1qf1p10o2_500.gif]

Offline
Requiesta de Silencia
Forum Admin
Posts:
1,880

Joined:
Sep 2011
The file size of these pokemon maps are insane. Even with custom textures and music (which should be in .mp3 mono 16 bit format) they shouldn't be that huge.

I Code for Zombie Fortress and Map for Multiple Mods!
Check out my YouTube Channel for Mod Updates and random weirdness.

Offline
TehMan
Intoxicated
Posts:
1,188

Joined:
Mar 2012
I don't know how long spawn protection is now but it was obnoxious, you could headshot two enemy snipers before it ran out.

Thread Closed


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