So I was thinking about how our SMP server would work, and our plan (or lack thereof) for it, and it hit me that something like this, would never work and continue to be entertaining on such a massive scale that is intox. Phraggah tells me that we may just start new maps when we get bored, or simply stop dieing enough for it to be considered "survival". That would get very boring after a while, in all honesty.
Then I thought of something rather silly, but entirely workable: A system like feudalistic Europe.
The basic idea of how it would work is total anarchy. PvP enabled, and the first group of settlers travels at least a day's walk in any direction. From there, each person or group of 2-3 sets camp, and builds up from there. Little kingdoms in their own domain. Reasonable borders can be established along with laws of the land.
Someone would remain behind and build up something for players to spawn inside so as not to be immediately killed by hoards of creepers, but nothing more than that. Players can from there (after gathering enough to set out) either set up their own domain and risk being hostile to others, or join up with a friendly "kingdom" and work there.
Mobile spawn points are a must. Only newbies should need to spawn at the start. However, spawn placements should be limited to one only, unless given extras by an admin or something.
And that's my little idea. We won't have to continually change maps, and politics might be fun :3
EDIT:
So we discussed this in vent a little, and the general consensus is to not have total anarchy pvp, but rather a scheduled pvp "destroy cycle", where, every weekend at a certain time, PvP will be enabled. Otherwise, it's just survival build, during which you can stock up on ammo and tnt and such.
|